First off what is Tile Based Adventure? Well it's my little game project for a huge tile based world to explore! It will be a 2D side scrolling style game. My goal is to progress a little each day and post daily updates to this blog.
What goals are there?
Infinite worlds (well technically not, but you could never reach the end in a normal game session)
Semi-realistic tile physics (you won't be able to build sky bridges like in Terraria)
Game is supposed to be really fun, not about mining to get materials, although you will have to find materials by mining, just the actual mining won't be a chore
Current facts-
Use either 8x8 or 16x16 tiles (haven't decided yet)
Each tile will represent 1 ft in game so human player will be ~6 tiles tall or 48 or 96 pixels tall depending on which tile size I choose
Written in C# using Xna for rendering (will switch to Monogame someday)
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