Sunday, July 21, 2013

Day #1 Dev Blog

Tile Based Adventure!

What is it?

First off what is Tile Based Adventure? Well it's my little game project for a huge tile based world to explore! It will be a 2D side scrolling style game. My goal is to progress a little each day and post daily updates to this blog.

What goals are there?

  • Infinite worlds (well technically not, but you could never reach the end in a normal game session)
  • Smooth, seem-less loading of worlds
  • Smooth camera motion with zooming
  • SPH based fluids!
  • Will use Spine as primary object animation system
  • Sloped surfaces
  • Semi-realistic tile physics (you won't be able to build sky bridges like in Terraria)
  • Game is supposed to be really fun, not about mining to get materials, although you will have to find materials by mining, just the actual mining won't be a chore

Current facts-

  • Use either 8x8 or 16x16 tiles (haven't decided yet)
  • Each tile will represent 1 ft in game so human player will be ~6 tiles tall or 48 or 96 pixels tall depending on which tile size I choose
  • Written in C# using Xna for rendering (will switch to Monogame someday)
  • ~2200 lines of code so far (day one)

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