Monday, July 22, 2013

Day #2 Dev Blog

Huge Progress!!!

What progress?

I had some pretty bad sunburn from Friday at the water park with my kids so I took today off from my day job! Got a ton done!
Collision Tiles
  • Chunk clipping system
  • Zooming
  • Improved async-loading with progress bars
  • Added partial support for real tile rendering
  • Finalized decision to use 8x8 tiles
  • Decided to use 18 different collision slopes for the tiles including half tiles, 45 degree slopes and 27 degree slopes (just a decision, not implemented yet)
  • Collision and physics model will be custom
  • Added a bunch of helper methods for getting which tile/chunk a screen pixel is on (for mouse interaction)
  • Smooth camera motion
  • and more...
On the list for this week is...
  • Implement a tile collision type finder
  • Draw out one set of tiles
  • Start physics engine
  • Integrate Spine runtime
  • Do some work on figuring out a mini-map
  • Get a webcam and do a recorded coding session!
Current code line count ~2500




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